


Like many games of this type, the story is mostly there to set up the mood, and the brief phone calls from Suki and Brett emphasize this more than they deliver any actual narrative. Seeing the same promise, Brett takes you under his wing and helps you prepare for the biggest event, the Riders Ridge Invitational. Impressed by your potential, Suki introduces you to the founder of the place, Brett, and promotes you as the next best thing in the sport. If you're familiar with The Crew, the format is similar places like Yosemite will somehow be a stone's throw away from the likes of Bryce Canyon, Grand Teton and Mammoth. As one would expect from this small but emerging pattern, Riders Republic swings the other way by going crazy with the Steep formula.Īt the start of the game, your character is introduced to Suki and the Riders Republic, a coalition of thrill-seekers and extreme sports riders stationed in an area that has access to some of the best ranges in the world. Steep brought things back to the realistic side by focusing on extreme sports in the winter against a vast mountain backdrop. By comparison, Shaun White Skateboarding featured themes of freeing the world from a totalitarian regime while using your board to grind invisible rails and produce color by pulling off tricks. Shaun White Snowboarding was a by-the-numbers sports game with bits of humor in the loading screen chatter between environments. Through four extreme sports games, Ubisoft has established a pattern of sorts.
